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000113_owner-lightwave-l _Wed Aug 3 12:19:15 1994.msg
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1995-03-23
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To: lightwave-l@netcom.com
Subject: Re: Render Settings
In-reply-to: Your message of Tue, 02 Aug 94 16:08:56 -0700. <9408022308.AA14304@arcadia.d2.com>
Date: Wed, 03 Aug 94 13:11:06 EDT
From: Mark Thompson <mark@westford.ccur.com>
Message-ID: <9408031311.aa26980@hubbub.westford.ccur.com>
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> :) In Babylon 5, almost every scene uses ray traced shadows.
> Why is this? From the test renders that I've done so far your shadow maps
> look great, and are quite fast.
>From a realism standpoint, hard shadows are more accurate for space scenes.
But there is also the fact that shadow maps in LW still have some problems.
One that I find particularly annoying is that they can sometimes be offset
from the shadow casting object. This can cause an object sitting on the floor
or attached to a wall to appear to be floating. Also, in some cases, they
can flicker on the edges when animated.
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